In charge of prototyping the layout, block out, and visual language of a new plane using assets we already had. Worked closely with concept, content design, system design, and Art Director to brainstorm ideas for this core feature. Models were not made by me.
My contributions:
* Created concepts to present to directors.
* Iterated on level design, based on feedback and needs from design.
* Created various stages of the environment including layout and world-building.
* Learned the in-house scripting language to test the environment changes.
* After receiving positive reception on the prototype, went on to prototype another map with a primary focus in mood and atmosphere.