Beyond Two Stars

General / 26 May 2022

The title is a play on words from another existing game, but the idea, greyboxing, worldbuilding, and scripting is 100% mine. :P  This was made for the CGMA Level Design course with Shane Canning. I had an absolute blast learning from Shane. Scripting and worldbuilding various types of levels. This level design blockout in particular was one of my favorites so I had to share it on my blog. 

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Moar haaaaaaaair cards

Work In Progress / 09 November 2020

Added more geo to the cards and fly away hair strands. Next progress step is to render the actual hair now.  :3



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More progress on hair!

Work In Progress / 06 November 2020

Blocked in some hair cards with loose painting on it. 

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Face polish!

Work In Progress / 04 November 2020

Moving on to the hair next.




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Face painting practice

Work In Progress / 03 November 2020



  

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Worldbuilding the Diner!

Work In Progress / 30 September 2020


I think I've a wonderful mess of the place!  Now time to add some color to this world.

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Diner in Unreal WIP

Work In Progress / 24 September 2020

Having a blast working in Unreal. Re-acquainting myself with the editor after using Unity for so long.


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Diner Progress

Work In Progress / 07 August 2020

Showing off some stylized Substance materials I made so far! And a look of it in game!







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Working on something new!

Work In Progress / 21 July 2020

What have I been up to? Well, I've been working on a personal project that has a story, spooks, and is a small horror game! I'm doing it in a style that I really like (lofi pixel graphics). Special shout out to "The Haunted PS1" game dev community that I am a part of! And I'm having alot of fun doing the game design. But since I am an environment artist, I wanted to challenge my art skills too. The pixel post processing can be used on handpainted or pbr assets. So I'll have 2 versions. One that is the lofi-style (the one I'll ship with), and then I'll have a non-pixel, high-fi version of the space for myself. 


Here's a test I did:

This model & texture that I made.

Same model & texture under the post process. I quite like the effect!


Now to polish model & texture the environment.


I was going to take it the handpainted route, but then decided to expand my skills and learn the current state of (stylized) PBR! And where do I start? With wood, ofcourse.


I downloaded the trial version of the latest version of Substance Designer (since my owned copy is......years old), and created one texture of many that I'll need. I'm actually double dipping and using the textures for this space too. haha. This is the scene where the main part of my game will take place.


That's all for now!

- Azaraen (Esther)

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More paint sketches!

General / 24 April 2019



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