I think I've a wonderful mess of the place! Now time to add some color to this world.
Having a blast working in Unreal. Re-acquainting myself with the editor after using Unity for so long.
What have I been up to? Well, I've been working on a personal project that has a story, spooks, and is a small horror game! I'm doing it in a style that I really like (lofi pixel graphics). Special shout out to "The Haunted PS1" game dev community that I am a part of! And I'm having alot of fun doing the game design. But since I am an environment artist, I wanted to challenge my art skills too. The pixel post processing can be used on handpainted or pbr assets. So I'll have 2 versions. One that is the lofi-style (the one I'll ship with), and then I'll have a non-pixel, high-fi version of the space for myself.
Here's a test I did:
This model & texture that I made.
Now to polish model & texture the environment.
I was going to take it the handpainted route, but then decided to expand my skills and learn the current state of (stylized) PBR! And where do I start? With wood, ofcourse.
I downloaded the trial version of the latest version of Substance Designer (since my owned copy is......years old), and created one texture of many that I'll need. I'm actually double dipping and using the textures for this space too. haha. This is the scene where the main part of my game will take place.
That's all for now!
- Azaraen (Esther)
I made the decision to do Christmas shopping & hang out with friends this weekend. XD So I'm still working on my Zandalari Bust past the deadline. This is as far as I got and I plan to finish it before Friday. SO WITH THAT SAID, heres my WIP.
Working from dark to light, and I focused mostly on her chest this weekend.
Things to tackle:
Painted up concepts for the 3D character bust I will be making for Yekaterina's Mini Sketchfab Challenge on Twitter! An original character - Zandalari Female Troll wearing a part of the heritage armor.
Already started modeling last night, so next post will be the finished model. :D
Working on a new prop for the Handpainter's Guild workshop!
And just for funsies, I made a painting of where I want to place the harpoon/spear. Just the dock part, not the entire environment!!
Where I'm at right now with it. On to UVing! :D
So I'm starting another WoW remake after finishing my last 3D prop (WoW Undercity Mailbox), and it's going to be a big one!
I wanted some style references to help me design the throne. Usually when you think of World of Warcraft, you think... curves, exaggeration, bold shapes. Ok, but what about royal props in WoW? Are they still just as exaggerated and curvy? I looked thru a model viewer and searched for all the thrones in WoW. Alot of slants in the chair and straight lines! There is still exaggeration in them, but not super cartoony.
Next I looked for Stormwind's culture design. What designs do they use in the banners? On Anduin's clothes? Looks like lions and eagles are a common symbol choice for accessories.
And last but not least, what the heck should an updated lion statue look like? I want to keep it stylized but a little more regal.
So all these questions I tried to answer by finding corresponding art, photos, and screenshots.
I first started small with thumbnails. Get the overall feeling and shape of the throne. Even though I liked the idea of wings, I chose to not add it on the last one just to see what it would look like. I wanted to get as much variety as possible in each one, so that I can kitbash certain elements into my concept.
I wanted to sketch medium level details on things that I knew would take up alot of screen space or would be the main focus [of the player] or [for beauty shots]. I want to have JUST ENOUGH detail for me to confidently start modeling. So if I think a design may end up changing the contour of the prop, I put that in and decide if I want to keep it. Do I want to add trim? How thick will it be? Can I /quickly/ find out if that will look good before i put time into modeling it?
I don't stress it though. I know changes will happen throughout the process. I guess, what is important is:
I resized the thumbnail and began to draw over it. Added medium details that I sketched out previously or felt like adding at this stage (ex. Lion expressions) Figuring out the design on banner was also important, because I knew I would have some kind of artistic panic if I had a beautifully blank banner model and didn't know what to do put on it! I don't really like "sketching" on model, so I always either do a 2D paintover in Photoshop or sketch ideas on paper. In this case, I chose to sketch in Photoshop.
As for the chair, I was having trouble drawing the chair that particular evening..... so I didn't want to waste any more time and just modeled it out. The general shape was good, it satisfied my need of a chair, and I already sketched up medium details for it earlier. SO I MOVED ON!
From here I chose to remove the wings and turn the round columns into block columns. I was getting feedback that it looked too priest-y and not enough ALLIANCE. Alliance represents strength thru order. So I wanted my columns to feel strong and be made of one whole chunk of stone. You can view the 'final' concept at the top of the blog. I will add color once I get into the texture phase and need those questions answered.
That's it for the concept! It works well enough for me to start modeling. As I get further into the modeling phase, I'll start to think about story elements that I can add into the texture or as smaller props. Updates on this will most likely happen after New Years since I'll be away with family (with no computer...eep!)
Let me know what you think and if this was helpful!